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What’s New in A-Train 9 V4.0 : Japan Rail Simulator With more trains, buildings, trackside objects than ever!


The biggest and best city builder, transport simulation game returns with a host of new features. However, it's sad that it wasn't given better packaging, that the cockpit views are often claustrophobic and obscured, the interactive controls are an unusable and token effort, and seeing as it's from the people who did Dark Messiah of Might and Magic's multiplayer, perhaps some graphics would have been nice.A-Train 9 has had many major upgrades to the feature set and gameplay options over the years, with this version, Japan Rail Simulator, being the new pinnacle of the game. It's good that Rail Simulator has been made, and it's a strangely satisfying and therapeutic experience. This is one of the only times I've gathered everyone around my computer to look at what I was doing, and it was probably because I'd spent so long driving, in a straight line, through an interminable string of green lights, that I'd uncoupled my eyes from my brain. Or you could uncouple your carriages full of football fans, then reverse into them as fast as you can, causing a Game Over Error". With the lack of directional freedom, the focus really turns inward - rail fans will use this focus to get the job done as efficiently as possible, and conscientiously tending to the information they're being given. The game can be played freeform, or with a limited number of scenarios - moving football fans and pigeons around - and there's a track editor to let you drive trains around your name, or a cock. When the hell should I "inject water", eh? I don't drive steam trains foY a living. It tells you how to get moving, but when it comes to the expert controls on a steam engine, the game and the manual assume you're one of the living dead that litter the platforms of Clapham Junction noting wheel numbers of passing locomotives. Which is something no human has done since Civilization II. So, after 20 minutes of turning your wipers on and off, you're forced into reading the manual. But this will fail too, because knowing how to change the reverser isn't the same as knowing what you're supposed to do with it. So you slide the quick reference card into the gap above your number keys. Your first hour in Rail Simulator might run like this: you jump in, expecting an k in-game tutorial, and utterly fail to A move anything. You think rail simulators are funny? You think the idea of recreating a largely event-free onedimensional journey is absurd? Why not think of it as Half-Life, without the excellent narrative or the satisfying combat? There you go.
